Link's Crossbow Training
Link's Crossbow Training is an arcade-style action target...
GoldenEye 007 (2010) is a modern reimagining of the iconic James Bond story rather than a direct remake of the beloved 1997 Nintendo 64 classic. Developed by Eurocom and published by Activision, it was released in North America on November 2, 2010, with European and Australian launches shortly after. Players step into the role of Daniel Craig’s gritty, modern James Bond on a mission to stop a criminal syndicate from using the GoldenEye orbital weapon.
The single-player campaign features redesigned levels inspired by the film’s key locations—Dam, Facility, Nightclub, Carrier, Outpost, Archives, Jungle, and more—updated for contemporary gameplay. Missions encourage multiple approaches: stealthy infiltration with silenced weapons and gadgets, or aggressive firefights. Bond uses a smartphone-style gadget for hacking, scanning, and remote interactions. Difficulty levels (Operative, Agent, 007, and Classic) add secondary objectives and change health systems; Classic mode restores the traditional armor and non-regenerating health of the original.
Multiplayer is a major highlight. Local 4-player split-screen supports classic deathmatch-style modes with modifiers, while online play expands to 8 players with XP progression, unlockable loadouts, and unique modes. Players can choose from dozens of characters, including classic Bond villains such as Oddjob, Jaws, and Scaramanga. The game supports multiple control schemes optimized for the Wii, making it accessible and precise. Overall, it successfully modernizes the franchise while honoring the social multiplayer roots that made the original a legend.
Platform: Nintendo Wii
Developer: Eurocom
Publisher: Activision
Release Date: November 2, 2010 (North America); November 5, 2010 (Europe)
Genre: First-Person Shooter (FPS) / Action
Modes: Single-player, Local Multiplayer (up to 4 players split-screen), Online Multiplayer (up to 8 players)
ESRB Rating: T (Teen) – Blood, Mild Language, Mild Suggestive Themes, Violence
Players: 1–8
Controls: Wii Remote + Nunchuk, Wii Zapper, Classic Controller / Classic Controller Pro, GameCube Controller
Also Available On: Nintendo DS (separate version by n-Space); later re-released as GoldenEye 007: Reloaded on PlayStation 3 and Xbox 360
Modern reimagining of the GoldenEye story starring Daniel Craig as James Bond with full voice acting.
Blend of stealth and intense FPS action with destructible environments and cover mechanics.
Multiple control schemes optimized for Wii, including precise pointer aiming with the Wii Remote.
Smartphone gadget for hacking systems, scanning targets, and other spy tools.
Four difficulty levels that unlock additional objectives and change gameplay (including Classic mode with traditional health/armor).
Robust multiplayer: 4-player split-screen and 8-player online with XP system, unlockables, and classic Bond characters/villains.
Varied mission design allowing different approaches and high replay value.
Support for Wii Zapper for “point-and-shoot” style play.
No. It is a modern reimagining of the 1995 film (and loosely of the 1997 game) with a new story set in the present day, Daniel Craig as Bond, redesigned levels, and contemporary FPS mechanics. It is not a faithful remake of the original N64 title.
Yes. It features online multiplayer for up to 8 players with XP progression, unlockable weapons/loadouts, and various modes. Local split-screen multiplayer supports up to 4 players.
The game supports Wii Remote + Nunchuk (recommended for pointer aiming), Wii Zapper, Classic Controller / Classic Controller Pro, and the GameCube controller. Sensitivity and other options are highly customizable.
Daniel Craig provides both the likeness and voice for James Bond. Judi Dench reprises her role as M.
Yes. Classic mode uses the traditional health and armor system from the original N64 game instead of regenerating health, offering a more challenging, old-school experience.
The main campaign typically lasts 5–10 hours depending on difficulty and exploration. Higher difficulties and secondary objectives significantly increase replay value.
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